Reference systems are intrinsic to an experience
Reference systems are intrinsic to an experience; you decide whether something is a tabletop or a landscape when you first encounter it by considering three aspects of the layout.
- Egocentric cues: their own experience of the layout as a body in space
- Intrinsic cues: characteristics of the objects in the experience and their relationships to each other, especially geometric cues
- Extrinsic cues: the experience’s relationship to larger framing devices

References
Kelly, Jonathan W., and Timothy P. McNamara. 2008. “ Spatial Memories of Virtual Environments: How Egocentric Experience, Intrinsic Structure, and Extrinsic Structure Interact. ” Psychonomic Bulletin & Review 15 (2): 322–27. https://doi.org/10.3758/pbr.15.2.322.
Layouts have egocentric, extrinsic, and intrinsic cues - Egocentric Experience: Where am I - Extrinsic structure: Salient environmental features. Major city streets, axes, corners. - Intrinsic structure: how objects are arranged into rows and columns relative to each other
Notes mentioning this note
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Especially in a digital context, it’s possible for the [[Reference systems are intrinsic to an experience|cues an experience is giving...