Wayfinding for legible landscapes
Te— alias: type: Index Note state: done created: 2023-06-16T14:25:29-07:00 updated: 2023-06-18T11:43:04-07:00 — Following on from Naïve geography
People need lots of opportunities to make sense of a landscape. A landscape-like digital space needs to be as legible as possible. In a digital space, the best way to ensure all those opportunities are present is to include UI and/or content elements that follow these eight wayfinding principles
- Identify locations
- Create edges
- Pave paths
- Add landmarks
- Make maps
- Establish sight lines
- Add signs
- Limit choices
Questions for evaluating legibility: - What is this page about? - What site is this? - What are the major sections of the site? Which section are you in? - What other maps help you understand the shape of the site? - What edges or boundaries can you see? - What paths could you follow from here? How can you tell they are paths? - How far can you see “up” from here? How far “down”? How far into related sections?
Foltz, Mark A. Designing Navigable Information Spaces. Washington University, 20 May 1998, http://www.ai.mit.edu/projects/infoarch/publications/mfoltz-thesis/thesis.html.